
Emily Irish is a Brooklyn-based CG Generalist specializing in modeling and lookdev, with experience in ZBrush, Maya, Substance, Houdini, and the Adobe Suite, plus real-time work in Unreal and Unity. She has created work for major brands including Doritos, Domino’s, and IBM. A three-time SIGGRAPH volunteer and Women in Animation member, Emily thrives on collaboration and challenges, whether in the studio or exploring the outdoors, training animals, cycling, or discovering new skills.
